![]() ![]() Helicarrier is glitched if you try to do it first in co-op. ![]() See, I began playing the game co-op with my girlfriend, and evidently the Falling…with Style Achievement for successfully sky-diving off the S.H.I.E.L.D. Lastly, even after hitting 100% completion and enjoying the warm fuzzies of seeing all those collectibles collected, I still wasn’t done with LEGO Marvel Super Heroes. In shorter, screw Stan “The King of Cameos” Lee. In short, I could have been collecting Stan Lee the entire time, but didn’t because the developers thought it was a good idea to hide the icon on a map they clearly knew gamers were going to use as a means to set waypoints and track down things. I only saw it visible when glancing at the mini map you can’t see it through viewing the large map. As it turns out, that was not true instead, there was a Stan Lee icon on the map the whole time, just hidden underneath another icon, one for a story mission that I had already completed. He’s not Multiple Man, mind you.Īnyways, after rescuing a bunch of Stan Lees in the hub world, I noticed there was no new icon showing up, which lead me to both recheck the map several times, but also assume that any new Stan Lee rescue missions were locked until I did something else. Thankfully, an icon appears on the map to let you know where he is, but you can naturally only rescue one at a time. One Stan Lee in Peril is found in all the story levels and bonus levels, with the rest, a good twenty or twenty-five out in the hub world somewhere. He’s a collectible in LEGO Marvel Super Heroes, and there’s fifty in total to rescue. You know, the iconic American comic book writer, editor, publisher, media producer, television host, and actor who loves making cameos whenever it comes to all things Marvel. Want to try again? You have to either fly back to the Helicarrier or use a warp station. Helicarrier, but it’s on a digitalized, floating track in the sky, and if she wins, the track disappears, and you fall all the way down to the city below. Here’s a real kicker though: Maria Hill challenges the player to a go-kart race on the S.H.I.E.L.D. The flying ones are a real hassle as the controls for zipping through the sky like some cool person are clunky and, nine times out of ten, work against you. One mistake generally costs you the entire race, forcing you to go back to the mission giver and try again, which is sometimes not an easy process. There are a few types in LEGO Marvel Super Heroes: in air, in vehicles, or on foot. ![]() I think I did the obligatory one in Grand Theft Auto V and never went back. ![]() to see which is the fastest in covering a set course are just the worst when it comes to open-world videogames. Races in the sense of a competition between runners, horses, vehicles, boats, etc. Getting there is no big problem, but one still has to factor in solving the puzzle to unlock the gold brick, vehicle, or character. Marvel–then you can zip around the hub world and start checking off tasks…somewhat quickly. Those are the two mission types I disliked the most, as the fetch quests and bonus levels kept things lively, and so long as you have a character that can fly–my go-to was always Galactus or Ms. Like replaying every story level a second time to find the last few collectibles. Naturally, I saved all the elements I hated the most for last when working towards hitting the 100% completion mark in LEGO Marvel Super Heroes. ![]()
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