![]() ![]() Summon Good Monster - This one has possibilities, but thus far I haven't bothered to do much summoning. Plus, is it really worth it for an Abjurer? Spell Penetration - Again, without knowing how likely we are to hit Spell Resistant enemies, I can't begin to guess how useful this might be. Crafting is our main source of magic items, so it might be worth it to be extra good at Spellcraft. ![]() Skill Focus (Spellcraft) - There's a whole houseruled set of item crafting rules, and Spellcraft plays a central role. Scholar - not terribly sexy, but making knowledge checks has definitely saved us some headaches, as well as giving us a heads up on quests. Improved Counterspell - I don't really know how heavily I want to get into counterspelling per se, but this is definitely tempting. Detect Expertise - Knowing our enemies definitely seems a little wise, though I've yet to figure out how often we'll be facing enemies with character classes vs monsters. My spellbook contains all 0 and 1st level spells except Evocation,, and ones. I've already taken Combat Casting and Improved Initiative. Human Abjurer (Lawful Good) (Evocation barred) Sources are basically anything from the Pathfinder SRD, no metamagic feats, no item creation feats, no Spell Focus (abjuration) (since we get those on a separate schedule). I'm probably gonna hit level 3 next session (a week from now), and I'm wondering what feat to take. ![]() Among other houserules, we've got a custom feat schedule. I'm the Abjurer and I'm a little stymied on what feat to take. The gimmick is that we're each apprentices of a school if magic, and our masters all disappeared or were killed recently under Mysterious Circumstances (TM). So, I'm playing in an all-Wizard campaign. ![]()
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